Lottie
Play as Lottie as she tries to escape her nightmare and her haunted toys and reach the safety of her parents.
Use the A and D keys to move, and spacebar to jump. Try to get to the lamp for safety!
A game in development for Spring 2025 Game Design, by Emily and Moscow.
Status | In development |
Platforms | HTML5 |
Author | emfeyyy |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Horror, No AI, Short |
Comments
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The art and character design is sick! The second level was especially challenging! The only thing is that towards the second level for some reason when I reached the lamp it didn't work. Also sometimes I had a hard time figuring out which platforms were ones I could jump on and which ones were just decoration. Besides that it was a really fun game! Very spooky!
This is fun and has great character / creature design and other art! I love the storytelling aspects as well :) possibly experiment with making the player a tad larger, just so we can see her lovely art a bit better :) level design is super creative, great job!!
Amazing game!! I really enjoyed the characters designs, I think the monstrous forms for the toys were my favorite part :p The fact that the enemy auto-locks but gives the players enough time to assess their situation really helped the flow of the game. Mechanics are solid, and transitions between stages is seamless. Really well executed, well done guys
that game was so freaking good. loved the platforming and lottie felt fun to control for the most part. some changes i would make is lottie's turn being a little too slow when switching directions, and making the double jump a consistent feature throughout all the levels instead of just one. also adding something to make it clear that the monsters need to touch the light to die rather than just reaching the end of the level 🙏 loved it tho
This game is so conceptually unique and huge props to creating a chasing enemy! I do find the game to be a bit difficult but I am also not the best at parkour/platformers. I think playing around with the jump mechanic and allowing the player to jump just a bit higher for some objects it would be beneficial. The issue I'm running into is a lot of the jumps need large space/prep time but since the monster is right behind you they are difficult. I understand that is also part of the gameplay. If you are not interested in changing that another idea could be to remove colliders at the leg posts of some objects or extending the bars/landing areas for some wiggle room after certain jumps. Overall super awesome job your artwork is outstanding as well. :p
the art and concept is fantastic! a few notes: i would either get rid of the side table in the very beginning or make it interact-able, i got a little thrown off that i couldn't jump on it. it also might be helpful to add a double jump! some of these jumps need a big running start to make. it's possible that could make it too easy though, so try it out only if you have the time!
this is also a huge nitpick since i don't know how hard this would be to change, but i noticed if you turn left right as the first enemy spawns, it spawns on the right side which blocks you from going anywhere without dying.
great job guys :D
kinda scary 0_o but the details of the toys in both monster and regular form are cool
i reaaly like the art and gameplay. it reminds me of certain sequences in Little Nightmares